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BROKE PROTOCOL: Online City RPG V0.78 Vip Hack ❕





 
 
 
 
 
 
 

BROKE PROTOCOL: Online City RPG V0.78 Vip Hack

you place your player cell at the intersection of all of the cells you’re allowed to place there. this means that if you’re in the middle of a town and the player’s cell is in the middle of the town, your player can only take one action in the game world (if you don’t, then there’s no way for the player to get to the next cell and you don’t have a functioning turn-based system).

all enemies in the game world have a set number of ‘player’ cells and a set number of ‘enemy’ cells. enemy cells are the cells where the enemies are found. players and enemies can attack each other. a hit registers on the attacker’s player cell and a successful hit registers on the defender’s player cell.

a new ability is being introduced that is similar to the affinity buff. the ability can be learned as a passive effect to a passive ability called vigilance. the effect is to set the target’s vital stats (strength, dexterity, vitality, etc) to a higher value. the effect can stack with itself up to the amount of your current affinity.

a new hero class is being introduced. the rogue is a class that is similar to the thief in terms of gameplay. the rogue’s greatest strength is their stealth and ability to read an opponents movements. other roles that can be played by the rogue are the assassin, the scout, the spy, the vigilante, the rogue and the sniper.

we are working on the ability to block someone who has insulted you or done something you dont like. it will be useful for when someone starts insulting you or your property, you can temporarily block them. if you get them back in your good graces, you will still be able to let them into the apartment. ill be adding more features like this to the game over the coming updates.

there are two key concepts central to marxist thought that will frame this discussion: exploitation and alienation. put very crudely, exploitation refers to the situation that occurs when a worker puts in 12 hours of labour and only gets 6 hours worth of wages (the remaining six hours making up the money re-invested in the company and the take-home profit of the capitalist). alienation is the result of this process. there was a time, many centuries ago, when most workers were self-employed craftsmen who owned the means of their production. they took pride in their work. the labourer’s work was an extension of himself, of his identity. (for marx, man is nought but his labour. this can be boiled down to the more general idea that we are defined only by what we do and how we act.) by leaving this utopia of self-employed craftsmanship and becoming a ‘wage-slave’, this is no longer the case: one man’s labour becomes the property of someone else (the capitalist) and, in a very real way, a key part of one’s self-defined identity is taken away. the situation is not made any better during holiday time or retirement, since this time is defined by an absence of labour and, thus, by an absence of the self-edifying and self-defining properties that working on one’s own project in one’s own interest can bring.
there’s a lot more detail about the system, some of which isn’t shown in the screenshot. i’m not going to bore you with those details since you can read the game’s source code, if you’re interested. :p
a real-time multiplayer online city rpg, to a genre i believe is a little under-represented. there is a really strong focus on a detailed world and lore. i’m pretty inspired by the setting in the original game, torchlight 1 and 2. building your very own adventure-rich world with your friends and a team of npcs is pretty awesome!
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